True/False Indicate whether the
statement is true or false.
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1.
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Flash allows you to create a graphic (drawing) and then make unlimited copies,
which you can use in other movies.
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2.
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An important benefit of Flash is its ability to create movies with small file
sizes.
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3.
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When naming a symbol, it is a good idea to use a naming convention that allows
you to quickly identify the type of symbol and to group like symbols together.
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4.
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You cannot rotate, skew (slant), or resize button instances.
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5.
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You cannot change the transparency of graphic or button instances.
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6.
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Permanent libraries cannot be created in Flash.
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7.
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When you click a button, an action occurs, such as starting an animation or
jumping to another frame on the timeline.
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8.
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When using the Script Assist feature, it is best to leave the left window
open.
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Multiple Choice Identify the
choice that best completes the statement or answers the question.
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9.
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A(n) ____ symbol is useful because you can reuse a single image and make changes
in each instance of the image.
a. | graphic | b. | button | c. | movie | d. | instance |
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10.
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A(n) ____ symbol is useful because you can create buttons for interactivity,
such as starting or stopping a movie.
a. | graphic | b. | movie | c. | instance | d. | button |
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11.
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A(n) ____ symbol is useful for creating complex animations such as creating a
movie within a movie.
a. | button | b. | graphic | c. | instance | d. | movie clip |
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12.
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The ____ command on the Insert menu can be used to create and then draw a
symbol.
a. | Create Symbol | b. | New Symbol | c. | Draw
Symbol | d. | New Instance |
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13.
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The ____ dialog box allows you to name the symbol and specify the type of symbol
you want to create.
a. | Create Symbol | b. | New Symbol | c. | Convert to
Symbol | d. | Draw Symbol |
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14.
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A(n) ____ is a single object with no segments or parts, such as a stroke and a
fill.
a. | instance | b. | symbol | c. | graphic | d. | library panel |
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15.
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You can use the ____ command on the Modify menu to break the link between an
instance and a symbol.
a. | Break Away | b. | Break | c. | Break
Now | d. | Break Apart |
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16.
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The ____ provides access to several features used to edit symbols (such as
renaming symbols) and organize symbols (such as creating a new folder).
a. | Title bar | b. | Item Preview window | c. | Options
menu | d. | Name text box |
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17.
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The ____ displays the Create New Symbol dialog box, allowing you to create a new
symbol.
a. | New Folder icon | b. | Properties icon | c. | Delete Item
icon | d. | New Symbol icon |
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18.
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The ____ displays the Symbol Properties dialog box for the selected
symbol.
a. | Delete item icon | b. | Properties icon | c. | Name text
box | d. | Item Preview window |
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19.
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Buttons have four states: ____ represents how the button appears when the mouse
pointer is not over it.
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20.
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Buttons have four states: ____ represents how the button appears when the mouse
pointer is over it.
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21.
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Buttons have four states: ____ defines the area of the screen that will respond
to the click.
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22.
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Flash provides a scripting language, called ____, that allows you to add actions
to buttons and frames within a movie.
a. | JavaScript | b. | LibraryScript | c. | ActionScript | d. | HTMLScript |
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23.
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The button ____ allows you to work with the four button states.
a. | timeline | b. | ActionScript | c. | playhead | d. | Properties icon |
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24.
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The ____ state is the original button symbol that Flash automatically places in
Frame 1.
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25.
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To change the button for the Over state, click Frame 2 and insert a(n)
____.
a. | ActionScript | b. | keyframe | c. | timeline | d. | playhead |
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